Notice the general pattern from the above examples, That is, even a magic Tiara having ilvl 77 will suffice to roll +2 skills, due to the inherent magic level bonus. In Normal however, there are maximum ilvls set by act, Items shopped at NPCs are ilvl = clvl + 5. That is, ilvl ranging from clvl - 5 to clvl + 4 (randomly), with a minimum of ilvl 5. Refer to the links in section of the Treasure Classes guide. are either ilvl = Alvl (chest drops) or ilvl = Alvl - 1. Items found on dead bodies, weapon racks, in chests etc. Character class, character level, difficulty, act, and number of players play NO role when using the above recipe. Note : ONLY item type and affix level matter. All it takes to cube something worthwhile is a bit of patience and quite often a LOT of gems. Even if the input item is ethereal, the output will not be ethereal.Ĭubing (or rerolling, as it is sometimes called) with 3 perfect gems is basically no different from having the item drop.Base defense as well as any auto mods and/or staffmods are rerolled as well.The item affixes are randomly generated, restricted only by ilvl and qlvl (read section ).Any mixture of 3 perfect gems (including perfect skulls) will work.The original item properties are rerolled. Preserves the ilvl of the magic input (output ilvl = input ilvl). You may want to read over section or simply skip it if you believe you are familiar with the basics.ģ Perfect Gems + 1 Magic Item 1 New Random Magic Item of the Same Type This guide assumes no basic knowledge of cubing (rerolling).
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